Why Below has taken half a decade to make

"Making a game is obscenely challenging," Nathan Vella, boss of Toronto, Canada developer Capybara tells me over the phone.

"It's a little bit physically challenging, but it's always mentally challenging. Making a project pushes you. The metaphor I always use is - I don't know if you've ever been to the desert or somewhere ridiculously hot, and you're standing out in crazy warm weather, it's 35 degrees and you're like, oh my gosh, it's so hot! But it's a warm hot, so you're like, okay, I...

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