This Fallout Character Is Wearing A Train As A Hat

Game mechanics are a tricky thing. The hardest part about designing a game is making the engine. The next hardest part is programming in the mechanics. A lot of times the mechanics can be difficult to implement for a myriad of reasons, ranging from hardware limitations to engine limitations. Well, one fun-fact about Fallout 3 is that Bethesda's trains were powered by fast-moving NPCs.

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