THE OPTION | Rocket League and the Future of E-sports

In the beginning, video game glory was simple.

You practiced Pac-Man or Dig Dug until you claimed the high score at your favorite bar or arcade. Your competitors were a long list of three-character names like DAN or JON, or ASS. The records were mercurial, only existing within the hard drives of physical machines and always subject to the dreaded reset button. 40 years later, the E-sports industry is worth about $700 million, and some are estimating ...

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