The Moment I Became a Software Engineer

Around 10 years ago, I decided that I had spent enough time writing scrappy little applications and that I wanted to finally create something worthwhile. Having spent a good part of my youth playing games on everything from the venerable C64 through to the awesome Sega Mega Drive and devoting many schoolyard lunchtime conversations to how we would make these game better, it seems natural to to take one of the many open source 3D engines that were becoming available and make a game of my own.


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