The last thing VR needs is endless triple-A ports

When Microsoft’s E3 2017 rounded off, all puffed up and proud of the Xbox One X reveal and its beefy hardware specs (well, beefy in the context of consoles, at least), whispers were abound that VR was going to go the way of rhythm action games or the unloved stepchild that was PS Vita - loads of launch fanfare followed by a painful descent into obscurity.

Thankfully, the keynotes that followed over the next few days settled those fears and proved both developers and publishers have plenty...

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