Microsoft’s Adam Isgreen confirms Phantom Dust on Xbox One no longer features original 480p rendering

Adam Isgreen, a creative director at Microsoft Studios responsible for publishing Phantom Dust, revealed some interesting details about the game’s visuals on NeoGAF today. However, before we discuss what he said, let’s revisit the history of the project. Phantom Dust started off as a hobby for some of the developers at Microsoft Studios. However, the scope of the game expanded greatly when Phil Spencer and Shannon Loftis got involved.

During early interviews, Loftis said that Phantom...

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