Making computer games from scratch in 1987

I enjoyed reading David Joiner's retrospective about game development in the early days of the Commodore Amiga: like many creators of the era, he not only had to cultivate his artwork, but also needed to devise incredible technical hacks just to get his ideas working on the frustratingly limited (yet wildly malleable) hardware.

Loading the data in the background was a challenge, and I could not figure how how to get the Amiga filesystem layer (AmigaDOS) to load data without pausing the...

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