Legendary games dev Charles Cecil, on consoles, Kickstarter, and the death of the 2D artist

It's hard to imagine a game as defiantly old-fashioned as Broken Sword 5: The Serpent's Curse being released without the help of crowdfunding. While it bears the sharp high-definition visuals and steep production values of a modern game, you could just as easily imagine playing it under a veil of blocky pixels and low-fi voice acting. Most publishers wouldn't even give it a chance. Today's adventure game is less point-and-click, and more interactive story; the challenge of esoteric,...

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