Lead Designer for I Expect You to Die Explains Building Levels on a Budget

Not all video games are made with multi-million dollar budgets, and when it comes to smaller games, sometimes designing a game or level on a budget is a must. As part of Gamasutra’s “Deep Dives” series, they recently had Shawn Patton – the Principle Designer for Schell Games – sit down and discuss what it took to create a level for the VR puzzle game I Expect You to Die.

As Patton states, when the game was first being tested, many players commented on making the game “worth”...

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