I shouldn't have to know seven dedicated Division 2 players to run the raid

The Division 2 is a daunting game. It's suitably large, and then grows by leaps and bounds once the campaign is cleared. There's so much to keep track of: Gear harmonies, ideal loadouts, specializations, crafting and recalibration, team composition, and so much more. That's just stuff to keep you playing as efficiently as possible. It's everything you'd expect from a live-service game, as it puts way more emphasis on the endgame than the first 30 levels.

But, in Ubisoft's pursuit of pushing...

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