God of War’s own developer wasn’t always on board with director’s one-shot concept

Many at God of War developer Sony Santa Monica felt that executing the director’s vision when it comes to the camera would waste a lot of time.

This vision is of course director’s Cory Barlog’s idea that the entire God of War story should be told from the perspective of Kratos. To do this, Barlog wanted the camera to always be following Kratos.

It’s essentially the equivalent of a long take in film and TV. As you might imagine, doing this consistently for the whole game wasn’t...

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