Games need to take a Minit and think about their huge worlds

Time limits are a much maligned bit of game design. A single level with a race against time is fine, Halo's final warthog run or Call of Duty Modern Warfare's desperate fight through a nuclear silo. But turn that into a whole game? People still argue over The Legend of Zelda: Majora's Mask and Dead Rising. The creeping pressure is quite the stress, and finding a balance that still pays off people's potentially lengthy investment should they fail to meet certain actions in time is evidently...

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