EA admits it "got it wrong" over Star Wars Battlefront 2 loot boxes

EA's chief design officer Patrick Söderlund has addressed Star Wars Battlefront 2's highly controversial implementation of loot boxes, saying that the publisher "got it wrong", and "can't afford to make similar mistakes" in the future.

Söderlund's comments came during a conversation with The Verge, in which he offered some insight into the company's original thinking behind Battlefront 2's loot boxes. "We had the intent that [they were] designed for us to have more people play it over a...

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