Dungeons & Dragons helped me appreciate narrative game design

It's a Friday evening in October 2016, and there's more paper on my desk than I have space for. There are slips of paper with notes. Flash cards with notes for the notes. Hand-drawn maps. A text file on a tablet with colour codes to find the corresponding notes a little quicker. Most importantly, there is a 440-page hardcover rulebook resting on my legs, with more colour-coded bookmarks sticking out of it.

Yup, that's me. You're probably wondering how I ended up in this situation. The easy...

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