Dragon Quest XI is simultaniously classic and modern

We already knew that the 3DS version of Dragon Quest XI allows players to explore in 2D sprites and 3D polygons at the same time, but seeing it in action really drives the concept home. It looks like every dungeon, every town, and every inch of the overworld will be constructed from both flat SNES-style graphics and PS2-era "computer animation." Even cutscenes play out in both styles, though you'll have to look at the top screen in order to read the game's dialogue. Sadly, it sounds like...


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