Dead Cells’ Weapons Were Balanced by a 2 Second Rule

During an interview with Gamasutra, Dead Cells developer Sébastien Bénard was asked how the team balanced the weapons in the game (in terms of costs/damages). Was the decision based on feel or a specific mathematical formula? Bénard responded by saying the team “did have a special rule for balancing weapons,” which was known internally as a “two second combat rule.”

Here is the video of the Dead Cells interview.

Watch Gamasutra Plays Dead Cells Sebastien Benard from Gamasutra...

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