Codemasters gave us the DiRT 4 their new rally game – Interview

Building a game is like spinning plates on sticks – a balancing act. Creators have to manage fan expectations, internal ambitions, realistic goals, unexpected events during development and fit all of that into a budget that makes the whole game possible. The whole thing gets even more complicated when the game you’re developing is one with both a passionate and intelligent fanbase and niche appeal – like, for instance, CodemastersDirt 4. I talked with Dirt 4 Senior Executive...

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