
“Okay, we need to strangle this assassin together!” I shout, exasperatedly at my roommate. It’s our third time trying this sequence, and we haven’t quite managed to get the timing right on the quick-time event of mashing the square button at the same time we take out our would-be killer. What should be a tense moment has turned into something far less interesting — yet it’s still entertaining because I’m playing with a friend.
A Way Out is the latest game from director Josef...